Francine's Prankster Bots have taken over the mines on Prankster Planet. You must use letters like h, r, and silent e, to transform words into new words and stop ...The Electric Company: Mine Cart Mash - BrainPOP.
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Meopoka
In this free English game, students sort nouns, including plural nouns, compound nouns, abstract and proper nouns, into categories BrainPOP Sortify: Nouns.
BrainPOP Manny's Word Mangler. loading... PLAY ... Help! Manny is mangling all the words! Use a claw to pick up word pieces and make new words before time runs out.
We're glad you're here! To play the Say What? game, you'll need to download the latest version of Adobe Flash Player. What did you say? In this BrainPOP movie, you'll get to hear Tim and Moby talk all about hearing, your ears, and sound waves! You'll learn how sound works.
Define sort out and get synonyms. What is sort out? sort out meaning, pronunciation and more by Macmillan Dictionary. Tidying up the nursery has never been more fun. Teach your child about sorting and arranging with this fun, sorting application. BrainPOP
BrainPOP Chain Game - Food chains come to life: when a chain is correctly put together, it turns into an animated working chain! Chain Game: fr. PLAY Chain Game: tr/dr. PLAY Chain Game: cr. PLAY Chain Game: short a. PLAY Chain Game: ou. PLAY Chain Game
BrainPOP Scrapyard Slice. SnapThought®. Right now, teachers can't save game snapshots, but students can! They will use this button to submit their screenshots to you. Scrapyard Slice - the compound words you spot before they hit the scrapyard floor. Learning Goals Understand and identify compound words.
In this free online game, students explore the effects of sharing information online and learn how to protect their privacy on the internet. With Share Jumper, students reflect on the benefits of sharing online, while acknowledging ... Sharing Information Online Lesson Plan: The Share Jumper Game. Brainpop 4- Share Jumper Game We are learning to make safe, responsible choices when posting online. Open Share Jumper game.
This free online game allows students to practice identifying keywords that result in relevant information for a given internet search. Search Shark. SnapThought®. Right now, teachers can't save game snapshots, but students can! They will use this button to submit their screenshots to you. BrainPOP
In this free social studies game, students sort continents, countries, and seas by common geographic themes, such as hemisphere or proximity to oceans. Sortify: Continents and Oceans. Continents & Oceans. LOADING ... SHOW HELP WINDOWS? EASIER. HARDER. Submit your results! Choose a class. CANCEL.
In this free science game, students learn about dinosaur biology by building their own dino. New Visitors Current Members Just For Kids Educators · Home / Construct-A-Saurus ... Use the lab toconstruct. a dino. Unleash it into the wild. and lead it home.
Educator Resources for Construct-a-Saurus
In this game, students will learn about the physiology of dinosaurs and facts about dinosaurs’ lifestyles. First, students will create their own dinosaur. In so doing, they will learn how real dinosaurs’ body parts affected their balance and mobility. Once they create a mobile dinosaur, players will be able to take the dino out into the wild and make choices, such as what it should it eat and how it should defend itself. If the student makes successful choices, his or her dinosaur will survive and complete its journey through the wilderness.
Games Online - Zusoc Let's Play Life is Fun!
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Food Chain Game - Food chains come to life: when a chain is correctly put together, it turns into an animated working chain! In this free educational science game, students can watch food chains come to life! Learn about photosynthesis, ecosystems, and natural selection (If you drag something incorrectly, it won't stay there). When the chain is complete,. it will come to life and you can. watch the food chain in action! Play the game!
matter sorter. Space Weather Center. Use the directional buttons below (or the arrow keys on your keyboard) to guide the dropping objects into the buckets ...In this free online science game, students explore the states of matter and practice classifying by the properties of solid, liquid, gas, and plasma.
A fulcrum doesn't even have to sit on the ground! A shovel is also a lever. You just used a WHEEL AND AXLE! A wheel and axle is a moveable simple machine.
Seem like some people want to revive the old QuakeExpo tradition this year, which is after all the 20th anniversary of Quake1: https://qexpo2016.com/
Booth pre-registration started on the 18th of June, and the for those that wonder what it is all about:
If you are a qexpo old-timer: The format is virtual ‘booths’ set up for a limited number of days just like the past. But unlike the past, this site has a built-in comment and messaging system. The site-wide stream of discussion is available on the ‘Activity’ tab. However, any booth owner may disable comments on their particular booth page by checking the ‘Comments Disabled’ category.
We also have a fancy event calendar to be populated. Events occurring prior to the Expo days may be posted, but it is requested that there be an event coverage booth, news, or other tie-in available during the Expo itself.
If you’re a new-timer wondering what the heck this is: The Quake Expo concept is based on virtual ‘booths’ where people show off projects, provide tutorials, or share nostalgia. See the links at the bottom of the site for previous years. The idea is a bit retro given all the possible online outlets for creativity now. But that’s one of the reasons to have it- with so many islands of forums, social media groups, and code repositories, it might be nice to come together for a few days and see what everyone else is doing. The time limitation is key. Booths will only be open for two weeks and afterwards the entire site is closed and archived.
Focus is mainly on Quake1 engine derived projects (Darkplaces Engine for example), but in the past there were usually also a few Quake2/3 engine projects in it. Fully FOSS is not a strict requirement, but quite common, and the engine is of course GPL licensed.
Personally I hope we will see some projects picking up the quite awesome mobileVR port of Darkplaces: http://quakevr.com/
P.S.: Slightly OT, but the Inside3D forums (all about Quake1 engine programming) have a new home at http://www.insideqc.com/
Check out this interesting (somewhat recently GPLv3 re-licensed) game Blackvoxel:
As you can see it has some interesting mechanic which they call "Molecular Voxel Interaction Engine". As seen in the trailer above, it basically allows you to automate crafting, resulting in interesting "programmable" factory setups. Of course this might sound a bit too much like actual work and not fun... but given the big fan scene for the closed source game Factorio, I would say it can be more fun that it looks at first ;)
Blackvoxel itself probably needs to be a bit more of a game instead of "just" a sandbox, but there is big promise in the overall concept, so give it a try :)
Horde of Cuteness! is an ongoing crowdfunded high resolution character icon collection and the indiegogo campaign will add 2 heroes, 5 monsters, and 3 boss monsters chosen by the backers.
All the characters will be released under a Creative Commons Attribution Share-Alike 4.0 license, and will be made available as .pngs with transparent backgrounds, and will have include .kra or .xcf source files for editing the characters yourself. All new images will be 2000px by 2000px.
There's a month left and only 590$ out of 1000$ missing.
First off (and you probably read it elsewhere before): The awesome Godot game engine got a really awesome 2.0 release a few weeks ago. It also got independent of it's original developers (who stay active in development), and the first larger commercial game with it was released on Steam just a few days ago.
Fresh of the press is a FOSS release of an pretty awesome competitor though: The Atomic Game Engine was just released fully under the MIT license! Its render engine is a fork of the pretty nice Urho3D renderer, but it includes an cross-platform integrated development environment similar to Godot:
Looks nice, but where is the Linux binary release? :(
Dive into the source code here. Similar to Godot it features some neat platform support: Linux, Android, WebGL, Windows, iOS and OSX (resorted for significance ;) ); but unlike it you have much more and more common scripting languages at your disposal: JavaScript, TypeScript, C++, and C# scripting in the works. Especially the latter could be interesting if someone manages to make an Unity3D compatibility layer for migrating and open-sourcing Unity games...
For a nice overview, don't miss the GamesFromScratch video and introduction tutorial (from back in December 2015 when it was not yet MIT licensed):
Great news for HTML5 game developers: a few days ago Superpowers was released under the ISC license.
What is Superpowers? A game development platform (an integrated editor but you can collaborate in realtime online; how cool is that! :D ) for making HTML5 games using TypeScript (a superset of Javascript). But you will also be able to work with other languages, so far support for the well known LÖVE2D is available.
Lasers, rockets, shields, health regeneration, pixels. You know. The good stuff. Just nicely packaged with levels of just the right duration and hardness, persistent upgrades, shaders, reverb...
Two buttons are enough to play, since that was one of the themes of Ludum Dare #34, in which the game came #74 among 1638 jam entries.
Over ten years after the last stable release of SuperTux (0.1.3 released July 2005) the SuperTux team have announced the release of the first stable version in the Milestone 2 series.
Compared to 0.1.3, this release features:
a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2, ...
support for translations
in-game manager for downloadable add-ons and translations
Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island
a final boss in Icy Island
new and improved soundtracks and sound effects
new badguys, bonuses and power-ups (air-, earth- and ice-flower)
a halloween tilemap
new graphic effects (glowing objects, particles, ...)
levels and worldmaps are scriptable using squirrel
much more game objects: trampolines, switches, portable stones, wind, moving platforms, ... - most of them have scripting APIs
improved statistics
many invisible changes, like unit tests, efficiency improvements and more bugfixes
much more...
And of course we updated the official levels to make use of all the new features.
SuperTux 0.4.0 Overworld
It has been a long road for the project, and a lot has changed as the engine seems to have been largely rewritten to make it suitable for more advanced graphics and scripting. Whilst the existing content has been updated, it would seem that the one area in which the project is short is new tilesets and levels, with only a partially complete 2nd forest overworld of the (originally planned) 7 desired worlds.
That's where the community comes in though. With a stable game to work with, hopefully players and artists can combine to extend the game and make it enjoyable for generations to come.
My own 15 year old son remembers SuperTux 0.1.3 fondly as, he says, the best game he played as a young child.
Marbles have fascinated the population of the blue marble for centuries. Today, we take a look at three digital variants that are open source and playable cross-platform.
Veraball
The newest addition to the group of open source ball-rolling games is minimal and was made using the Godot engine.
Rock and jazz music accompanies your through the only two levels so far. None of them are super hard, making Veraball the most beginner-friendly game of the bunch.
Windows (both portable and installer) and Linux releases are available but since Godot Engine runs on Mac OS X, you can play it on that platform as well using the source.
irrlamb
A magical engine powers the blue sphere from the inside, allowing it to roll and jump without reasonable explanation. Its goal is to touch other glass balls filled with yellow light by balancing towards them.
You steer the blue sphere. But to what end? Deliver the coup de grâce to failed experiments? Free trapped spirits? Harvest sleeping souls to grow in power? Is it a grim prognosis about the effects of future commercialized space travel and interplanetary colonization?
Welcome to irrlamb. The atmosphere is mostly dark and dungeon-like, sometimes abstract, always at least a bit magical. The two skater parks feel clinically sanitized (no graffiti).
There are around 20 levels starting from beginner-friendly to absolutely insane.
There have been two releases this year (0.2 and 0.2.1). Most of the changes were usability improvements and bugfixes, although some levels have been added as well.
irrlamb 0.2.1 is available for Linux and Windows. Windows users have to manually install OpenAL.
For creating own levels, there is an export script available for Blender.
Neverball
Neverball has been around for a while. There are easy levels, there are hard levels, there are levels that were apparently made to challenge the game's developers.
Many levels take place in space, on grass squares floating under the sky, above the sea or above a city at night. Of our three games, this one is least suitable for those with acrophobia.
There is a lot of content (326 maps minus Neverputt levels) and only a small part of it is accessibly due to my lack of balancing skills. So I present to you the most and least favorite aspects of Neverball, as seen by a player with newbie skills:
Best: 1. The oh so many levels! 2. Different ball models available, some have character (by containing characters), making it easier to have some kind of emotional connection to the game. No animated cute animals though unfortunately.
Worst: 1. The old looking non-baked textures of the basic levels 2. The camera (does not allow you to zoom, moves in disturbing ways) and consequently the controls.
Conclusion
"If only projects X, Y and Z could join forces instead of trying to re-invent the wheel!" - what an annoying thing to say, don't you think? I hope you got the chance to play irrlamb, Neverball and Veraball - and if not I hope this review brought you closer to them - so that you can appreciate the different feels to the gameplay and scenery.
All I really want now are video tutorials for creating new levels...
Are there any open source games with similar mechanics that I missed? Are there proprietary games that developers should consider taking inspiration from other than Super Monkey Ball? Please let us know in the comments!
Great news for the FOSS enthusiasts: after many years of constant nagging the latest release of the great parcour/arena FPS Warsow has now most of it's artistic content under the Creative Commons Attribution Share Alike 4.0 license (with a few remaining but clearly marked ones under CC-by-ND).
Also updated particle effects in Warsow 2.0
You can find more screen-shots in the above link and the full changelog here.
Rendering speed was also increased (claimed to be 30-50% faster) and a movement tutorial is now included.
So far I always recommended Xonotic over Warsow as the coolest (=most competitive; Red Eclipse is also cool, but much more casual) open-source arena FPS, but I think I might reconsider this now...