And Holarse.de even did a small trailer:
P.S.: Sorry for the lack of updates lately. If you are interested helping out with the blog give us a notice here.
Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This release also coincides with the release of FlightGear World Scenery 2.0 – massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap roads and detailed terrain information from a variety of sources.Also interesting is the "Bombable" add-on, which adds combat mechanics:
KeeperRL is a Dungeon Keeper and Dwarf Fortress inspired dungeon simulator built on top of roguelike mechanics. My vision is that you are a Sauron-like character, searching for ultimate knowledge of destruction. What makes the game different from other RTS is that you can, and are encouraged to, control your main character and lead your minions to an open war. The characters use equipment, scrolls, potions, spells, and other things you would expect in a roguelike. Combat is turn-based and very tactical. The whole world is procedurally generated, and there is adventure mode too.See a video of the (still in ASCII graphics) action here and the GPL licensed code here. Latest development release can be downloaded here (Win&Linux).
Planned platforms of Torque3D |
Torque3D running on Xubuntu 12.10 |
Interestingly it has also been "greenlit" on the popular game distribution channel Steam, so if you want to donate to the developers you can also do it by buying ToME through this channel. The currently discounted version includes a DLC with an updated UI (and the hint for a Steampunk themed extension) which seems to me like a planned way of funding the development of the game in the future.
- New necromancer tree: Animus
- All achievements now feature beautiful 128x128 images
- Improved Alchemist interaction with its golem
- Tons of fixes and balance adjustements
- Many improvements for addon creators, including a way to enable debug mode and a tool (inthe debug menu) to register and upload addons to te4.org directly from the game.
- Includes a Fez. Fezzes are cool!
So lets give him the help he needs ;)All I need is about a month's time and some cash to make it happen.
Mystery of Solarus DX |
I know what you are thinking... |
Comment away below or in our forums.
- New player model and animations contributed by gruntunbur.
- Lots of sound effects contributed by qubodup.
- More powerful animation blending.
- Performance improvements.
- Better eye, face and hair color customization.
- Fixed the AI not being able to use many kind of weapons correctly.
- Procedural map area placement and planning system.
- Procedural dungeon generation with corridors, rooms, treasures and monsters.
- Balanced the movement speed and physics behavior of player characters.
- Terrain chunks close to the player character load much faster.
v3.9.0
- we hopefully now really solved the last out of sync problems for cross platform games.
- animated tileset object support. ( like trees moving in the wind )
- new tileset texturing possibilities
- new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
- greatly improved textures and animations for the roman faction
- new maps
- better network game performance / management to handle slower clients.
- easier ability to download game content from host and masterserver( if available there ).
- new arranged options menu with several sub menus
- menu gui improvements
- attack hotkey toggles through all attack types
- single player games can be sped up incrementally in steps.
- color picking is greatly improved and the default selection mode now for better compatibility
- greater ability to translate game content into your native language. (including techtrees)
- Added Hebrew, Arabic, Vietnamese (and others).
- screenshots for savegames without annoying menu in screenshot.
- addition of google-breakpad to better track down bugs.
- many new lua functions for scenario modders.
- cell coordinates are shown in the mapeditor
- tilesets can set default air unit heights
- added ability for stand alone mod's to customize more of the engine like about screen.
- performance improvements.
- and as always many bugs were fixed
- improved textures for tech faction
Engine
- LWJGL base now works on MacOSX 10.7+ incl. Applets
- Hardware Skinning
- Shader Nodes
- Better Character (beta)
- New LOD Generator!
- TangentBinormalGenerator was refactored
- Better physics debug view
SDK
- Now bundles a compatible version of the JDK
- Now bundles a version of Blender for conversion and more
- Shader Node Editor (!)
- Code completion for assets
- Texture Atlas creation and packed texture handling
- External editor mesh updates for j3o files
- Seamless 3DS and Collada import through blender
- Improvements to model import tool, allows to locate and import textures
- Attach custom AppStates to the SDK editor scene
- New help and error log system, look for the monkey in the bottom right!
- Improved Font Importer
- Improved support for using other IDEs for code
- Improved obfuscation support for protecting your applications code