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Let's Play Games Online Life is Fun! - Zusoc Games :: Friv Daily :: ABCya Games :: ABCya 6 :: Sezuu :: Meopoka
If you are a qexpo old-timer: The format is virtual ‘booths’ set up for a limited number of days just like the past. But unlike the past, this site has a built-in comment and messaging system. The site-wide stream of discussion is available on the ‘Activity’ tab. However, any booth owner may disable comments on their particular booth page by checking the ‘Comments Disabled’ category.Focus is mainly on Quake1 engine derived projects (Darkplaces Engine for example), but in the past there were usually also a few Quake2/3 engine projects in it. Fully FOSS is not a strict requirement, but quite common, and the engine is of course GPL licensed.
We also have a fancy event calendar to be populated. Events occurring prior to the Expo days may be posted, but it is requested that there be an event coverage booth, news, or other tie-in available during the Expo itself.
If you’re a new-timer wondering what the heck this is: The Quake Expo concept is based on virtual ‘booths’ where people show off projects, provide tutorials, or share nostalgia. See the links at the bottom of the site for previous years. The idea is a bit retro given all the possible online outlets for creativity now. But that’s one of the reasons to have it- with so many islands of forums, social media groups, and code repositories, it might be nice to come together for a few days and see what everyone else is doing. The time limitation is key. Booths will only be open for two weeks and afterwards the entire site is closed and archived.
All the characters will be released under a Creative Commons Attribution Share-Alike 4.0 license, and will be made available as .pngs with transparent backgrounds, and will have include .kra or .xcf source files for editing the characters yourself. All new images will be 2000px by 2000px.There's a month left and only 590$ out of 1000$ missing.
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Looks nice, but where is the Linux binary release? :( |